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By De Gonzalez A. B.

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You can also see, though, that the image no longer fits on the screen. We can fix that by removing some of the additional space we added between the rows of the layout. Earlier we set the interface controller’s Spacing attribute to 10 points, which means that there is now a gap of this size both above and below the separator. To make the image fit on the screen again, we need to change the Spacing attribute value for the 42mm device to 5 points. To do that, select the interface controller in the storyboard and open the Attributes Inspector.

The size of an object is determined by its Width and Height attributes. As you can see in Figure 2-18, these both default to Size To Fit Content, which does exactly what it says. There are two other possible values: Fixed and Relative to Container. Let’s look at what these do. Change the Width attribute of Label1 to Fixed and you’ll see that an input field appears, initialized with the value 100, as shown on the left in Figure 2-22. Figure 2-22. Manually setting the width and height of label You can now manually set the label’s width either by using the input field or by dragging the label’s outline in the storyboard.

Spacing, Insets, and Screen-Dependent Layout Although the size differences between the 38mm and 42mm screens are relatively small, it’s still important to take them into account when designing your application. This is well illustrated by the unused space at the bottom of the screenshot on the left in Figure 2-7. Clearly, we need to improve this example to make better use of the larger screen. In fact, there is scope to improve the layout for both devices. We’ll start by improving the layout on the 38mm device and then fine-tune the result to get the best result for the 42mm screen.

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